Latest articles

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January 18, 2023

Bineroo 1.8: Reward mechanic revamped and new error detector

Here comes a new year and with it a new release of Bineroo. After some thorough analysis of the reward mechanic based on coins, I decided…

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November 29, 2022

Achievement: 100k Bineroo grids completed

Bineroo was initially released in August 2020. Back then, it was a side project I developed during the pandemic to learn Flutter. A bit more…

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March 25, 2021

I played my own game for 100 consecutive days

Beginning of January 2021, I released version 1.3 of my mobile game Bineroo. The main feature of this latest release is the daily challenge.…

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January 30, 2021

Bineroo 1.3: One Day, One Grid

With this release, I introduce the concept of the daily challenge. Every day, a new grid (of any size and difficulty) is randomly…

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October 30, 2020

1..00..1…1.1….0..1..0..11..0…0

The article is part of technical blog series on my first game made with Flutter, Bineroo. It is a puzzle game with 3 simple rules to respect…

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October 28, 2020

It all started with a mosquito

I founded DARGIL back in 2011. I was young (i mean younger 😅) and had a dream: building mobile games with a true social impact. My first…

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