Latest articles
January 18, 2023
Bineroo 1.8: Reward mechanic revamped and new error detectorHere comes a new year and with it a new release of Bineroo. After some thorough analysis of the reward mechanic based on coins, I decided…
November 29, 2022
Achievement: 100k Bineroo grids completedBineroo was initially released in August 2020. Back then, it was a side project I developed during the pandemic to learn Flutter. A bit more…
March 25, 2021
I played my own game for 100 consecutive daysBeginning of January 2021, I released version 1.3 of my mobile game Bineroo. The main feature of this latest release is the daily challenge.…
January 30, 2021
Bineroo 1.3: One Day, One GridWith this release, I introduce the concept of the daily challenge. Every day, a new grid (of any size and difficulty) is randomly…
October 30, 2020
1..00..1…1.1….0..1..0..11..0…0The article is part of technical blog series on my first game made with Flutter, Bineroo. It is a puzzle game with 3 simple rules to respect…
October 28, 2020
It all started with a mosquitoI founded DARGIL back in 2011. I was young (i mean younger 😅) and had a dream: building mobile games with a true social impact. My first…
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